HUNEFER
{{Monster Table
|style=
|creature=
|size=Medium|type= Undead
|hd= 50d12+3 | hp=603 hp
|init= +16 (+12 Dex, +4 Improved Initiative)
|speed= 100 ft.
|ac=52 (+12 Dex, +20 natural, +10 insight) |touch=32 |flat=30
|bab= +25 | grapple=+43
|at= Slam +44 (3d6+18/19–20 (+1d6 on critical hit) plus hunefer rot)
|full_at= 2 slams +44 (3d6+18/19–20 (+1d6 on critical hit) plus hunefer rot)
|space= 5 ft. | reach=5 ft.
|sa= Despair, hunefer rot, spell-like abilities
|sq= and Blindsense (Special Ability)#Blindsight (Ex)|Blindsight] 300 ft., DR 10/–, fast healing 30, SR 37, undead traits, fire vulnerability
|fort= +18|ref= +30|will= +41
|str=47|dex=35|con=– |int=18|wis=38|cha=36
|skills= Concentration +66, Jump +46, Knowledge (religion, the planes) +57, Listen +67, Search +57, Sense Motive +67, Spellcraft +57, Spot +67
|feats= Cleave, Combat Reflexes, Dodge, Expertise, Great Cleave, Great fortitude, Improved Critical (slam), Improved Disarm, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Toughness, Weapon Focus (slam)
|Epic feats= Devastating Criticall (slam), Overwhelming Critical (slam), Spell Stowaway (greater teleport])
|env= Any
|org= Solitary, pair, or court (5–9)
|cr= 25
|treas= Standard
|align= Always lawful evil
|adv= 51–56 HD (Medium-size); 57–60 HD (Large); 61–66 HD (Huge); 67–70 HD (Gargantuan); 71+ HD (Colossal)
}}
Hunefers speak all spoken languages, though it takes one 1d4 rounds to switch between languages.
COMBAT
Despair (Su): The mere sight of a hunefer requires viewers to succeed at a Will saving throw (DC 48) or be paralyzed with fear for 1d4 rounds. Regardless of the outcome of the save, a subject is not again vulnerable to that hunefer’s despair ability for 24 hours. The DC is Charisma-based. Hunefer Rot (Su): Supernatural disease—slam, Fortitude save (DC 35), incubation period instantaneous; Damage 1d6 temporary Con. Unlike normal diseases, hunefer rot requires a victim to make a successful saving throw every round or take another 1d6 points of temporary Consitution Damage. The rot continues until the victim reaches Consitution 0 (and dies) or receives a remove disease spell or similar magic. An afflicted creature that dies shrivels away into sand unless both remove disease and raise dead (or better) are cast on the remains within 2 rounds. If the remains are not so treated, on the third round the dust swirls and forms an 18 HD mummy with the dead foe’s equipment under the hunefer’s command. (The mummy dust epic spell has statistics for an 18 HD mummy.) Spell-Like At will—chain lightning, displacement, haste, knock, greater dispell magic, passwall, greater scrying, teleport, true seeing, unholy aura, weird; 1/day—ruin (epic spell). Caster level 27th; save DC 23 + spell level. The DC is Charisma-based. Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, mind-affecting effects, and any effect requiring a fortitude save unless it also works on objects. Not subject to critical hits, nonlethal damage, Drain, Negative Levels, and Level Loss (Special Ability)#Energy Drain (Su)|Energy Drain]Score Loss (Special Ability)#Ability Damage|Ability Damage], Score Loss (Special Ability)#Ability Drain|ability drain], or Drain, Negative Levels, and Level Loss (Special Ability)#Energy Drain (Su)|Energy Drain]. Negative energy heals. Not at risk of death from massive Damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.- System Reference Document -> Epic Creatures (SRD)
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Category:SRD Category:Epic Category:Creature Category:Medium Size Category:Undead Type Category:CR25 Category:Any Environment Category:Lawful Alignment Category:Evil Alignment{{OGL Bottom|the System 3.5 Reference Document|SRD}}